The creative force behind Bloom. Dani runs Studio Fawn and handles the art, writing, design, and a host of other jobs.
Jose is an award-winning composer. From classical music to games, he brings the game to life through his music.
Ariel Manzur is the co-creator of the game engine "Godot". He also handles all of the coding for Bloom: Memories (created in Godot).
Neil Basconcillo is our concept artist and modeler responsible for a variety of the creatures and environments in the game.